Six teams. One classroom.
Six different escape rooms.
Forty-five minutes.
Type the lesson. Type the theme — Halloween, Treasure Island, Reformation Day, anything. Click Generate. Ninety seconds later every team in your room is in their own themed escape room, built around your curriculum. The projector keeps score. The HUD lives on their devices. The vault opens when all three cipher digits are theirs.
No sign-up. The demo opens the GameMaster projector with a room code and QR. Students scan to join.
Classroom escape rooms used to mean choosing one of three bad options.
$150+ per physical Breakout EDU box, fixed puzzles, one team at a time. 24 kids = six kits = $900+ of plastic locks you store in a cupboard.
Generic Lock-Paper-Scissors templates. Puzzles are riddles, not curriculum. You spend an evening adapting it to the topic you actually teach.
Google Slides, Forms, lots of conditional logic, and three weekends you don't have. The one teacher who nails it gets Instagram-famous. Nobody else can copy it.
With Qrewzi, every lesson can be an escape room, in any theme, and six teams can play in parallel on their own devices. 90 seconds of teacher time. Zero printing.
From "what should we play?" to a running room.
Describe the lesson
One line — 'fractions for grade 4' or 'Civil War for grade 7'. Add key vocabulary if you have it.
Pick the theme
Tick the 🔐 Make this an escape room box. The field pre-fills with the season (Halloween in late Oct, Christmas in Dec, Easter around Resurrection Sunday). Change it to anything.
Run the room
Projector shows the room code + QR. Six teams scan in. Each team's HUD shows their keys, fragments, locks. The vault opens when they synthesize the cipher digits.
Keys → Locks → Fragments → The Vault.
Earned by completing curriculum tasks. One task might grant a 'Shepherd's Staff' or a 'Monk's Ink Pot'. Keys are the proof of learning.
Gated by the keys they need. Each lock has a themed narrative (the Printing Press Plates, the Scriptorium Scroll) and a curriculum hint, not a party-trick riddle.
Revealed when a lock opens — single cipher digits etched on brass tiles or carved into cliffs. Teams accumulate them in position order.
The final synthesis lock. Enter the digits in order. First team home wins. 'He Is Risen' / 'The Castle Church Door' / 'From Your Valentine'.
Lock 2 — "The Haunted Fraction Hall": "By candlelight, decide if each ghostly fraction clue is true or false." Earn the Pumpkin Lantern Cipher (digit 2).
Lock 3 — "The Spiderweb Vault": Enter the digits in order to open the vault. 4-2-7.
The five things nobody else packages together.
Parallel teams, same room
Six teams of four each in their own escape room, in the same classroom, on their own devices. No $900 of plastic kits. No rotation.
Curriculum is the puzzle
The hint on Luther's padlock is 'simplify 12/16', not a cryptogram. Teachers can count the time toward learning, not toward puzzle-solving.
Any theme, any lesson
Type Halloween, Treasure Island, Mars Colony, Reformation Day. Lock titles, keys, fragment narratives and task prompts all read as the same fiction.
Seasonally pre-filled
Open the generator the week of a holiday and the theme is already there — Reformation Day in late October, Nativity in December, Resurrection in spring.
Reports anyway
The escape room runs on the same gradebook pipeline as any Qrewzi game. The session ends → parent-ready recap, Bloom's coverage, per-student grades.
Zero prep
90 seconds in the generator. No printing, no cutting, no laminating, no plastic locks arriving by post.
Open the demo. Scan the QR with your phone.
No sign-up. Treasure Island is live right now. You'll see the exact UX a classroom sees — projector + HUD + the vault at the end.