Share an idea.
Pass it on.
List your topics and Qrewzi writes one open question a round. Each round every team meets a new team at a station: one shares an idea, the other writes down what it heard — and next round passes it on, from memory. Points for listening well, and for an idea that arrives intact two teams later.
On phones, tablets and Chromebooks. Players join with a room code — no accounts.
Meet, share, listen — then pass it on.
Meet
Every team is paired with one it hasn't met yet and sent to a station. Both scan the card there, and the round's question comes up on both screens.
Think, then share
Qrewzi names who speaks for each team — a different member every round. They write their idea in a sentence, then say it out loud.
Listen and write it down
The other team writes down what it heard, as close to the speaker's words as it can, and taps Done. Then the roles swap.
Pass it on
Next round, new pairs. Before a new idea, the speaker passes on the one their team was told last round — from memory. Their screen says whose idea it was, never the words.
Scored for meaning
Qrewzi reads what the next team wrote down against what the first team said. The closer the meaning, the more points — most to the team that remembered it, the rest to the team that wrote it down.
Everyone speaks. Everyone has to listen.
Every student takes a turn
Qrewzi picks the speaker, and the turn moves round the team every round — so the same voice doesn't carry every pair.
Listening counts
What a team writes down is scored against what was said, so a pair can't just wait for its turn to talk.
Paraphrase from memory
Passing an idea on means holding it, then putting it in your own words for someone new — the part of Think-Pair-Share that usually gets skipped.
The room sees the chain
The projector shows the round's question and clock, then each idea's journey — who said it, who carried it, and how much of it arrived.
Think-Pair-Share, answered
What do I need to set it up?
A list of topics, one a line, and the station cards on your walls. Choose how many rounds (three to eight) and how long each one runs, and Qrewzi writes one open question a round — a cause, a comparison, a prediction, a trade-off — in plain words for your grade.
How are the ideas scored?
By meaning, not by wording. Three things earn points: sharing an idea of your own, writing down well what the other team said, and an idea that arrives intact after being passed on. An idea that keeps its main point and its key detail scores high even in other words.
Can a student just read the idea off the screen when passing it on?
No. The screen says only whose idea it was. The words stay in the team's heads — that's the point of the game — and they appear on the projector only once the round is over.
Does it work with solos and with teams?
Both. Each device is one side of a pair, whether one student holds it or three do. In a team, the speaker changes every round, so everyone takes a turn.
What if there's an odd number of teams, or a team doesn't turn up?
With an odd number, one pair becomes a three: each team speaks to one and listens to the other. A team that hasn't reached its station within a minute isn't waited for — the other side starts without it, and it's paired again next round.
Can I give a round more time, or end it early?
Yes. A round ends by itself as soon as every pair has tapped Done, or when its clock runs out. From the Host page you can add a minute, change the length of a round, or move everyone on to the next pairing.
List the topics. Press Start.
Make an account — your first three months of everything are free, no card needed. See the other ways to play on the game modes page.